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ParityCheck

How 2 load an image in the backdrop of a 3D scene

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I''m working on a simple walkthrough of a simple 3d terrain. I want to load a bitmap image on the ''background'' i.e I have my 3D twerrain in the ''foreground'' and I wanna load a 2d image in the backdrop instead of having to change color all the time. I''m working in Directx 8.1 and Visual C++ :D Keep coding..

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Maybe a skybox would do?
Try this. (Look toward the bottom)

-UltimaX-

"You wished for a white christmas... Now go shovel your wishes!"

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I think a skybox would definetly look better, then a static image as a backdrop.

If you still want to use the backdrop idea: take a quad, made out of 4 Transformed and Lit vertex, and texture it, with your background image.
When you render it, disable the Z writing and testing.
The image should appear behind your terrain.

If you decide on using a skybox, remeber to use "texture clamping" (look this up, it will solve a texturing problem later on )
Also remember, to move your skybox with your camera, to give it a more in-depth feal.

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