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Multiple viewports

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Hi, I am trying to set up an app with 4 opengl viewports that render the same scene from different angles like in 3d apps such as max and maya ect I am using c# and csgl and i am struggling to find any info using it. So far i have an app with one viewport that takes up the whole workspace. The view class is derived from the OpenGLControl class in csgl. Could someone please give me some tips on how to achieve 4 viewports if its even possible to do in c# Any help with this would be greatly appreciated, Thanks

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