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Vertex Buffer and CG

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Hi guys. Can you tell me how can I use Vertex Buffer with CG ? I use the following code to render: param = cgGetNamedParameter(vertexProgram[vs], "position"); cgGLSetParameterPointer(param, 3, GL_FLOAT, 0, RealVerts); cgGLEnableClientState(param); param = cgGetNamedParameter(vertexProgram[vs], "normal"); cgGLSetParameterPointer(param, 3, GL_FLOAT, 0, RealNormals); cgGLEnableClientState(param); glDrawElements(GL_TRIANGLES, numOfFaces*3, GL_UNSIGNED_INT, indexarray); Can anyone help me ? [edited by - Vifani on November 10, 2003 4:54:44 PM]

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