Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Should I learn MFC?

This topic is 5482 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It would probably depend on what you want to program.

As I understand it, MFC is used for rapid development of database and word processor style programs. It has a large libary of premade code that can be used to create programs with much less work than the Win32 API.

However, I think MFC is supposed to be too bloated for video games. I have heard that games should use the Win32 API because you can use only what you need to use. And because its low-level, you have better control over your window classes and such.

(I hope to god thats a somewhat correct response.)

My Website

Share this post

Link to post
Share on other sites
If you learn the Win32 API, you can do everything MFC can do. In general, MFC has a bit too much overhead for developing large scale games with, but it can make ''game tool'' development (such as map makers, character editors, etc) a bit easier in the long run.

As a general rule, most games are developed using enough of the Win32 API to create a window and handle input. The rest is usually accomplished through other APIs such as OpenGL, FMOD, DirectX, and others.

Share this post

Link to post
Share on other sites
Original post by Challenger17
Newbie here.
Should I learn MFC? Or just learn WIN32 API is ok?
Are most games developed using MFC?

Avoid MFC. If you really want to use it, learn Win32 first.
I think you only really need to know how to make a window and then your API (OGL, DX, SDL, etc) of choice will be your interface from there.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!