HL2 Total Conversion Citizen-132

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21 comments, last by stephenmurray 20 years, 5 months ago
quote:Original post by Anonymous Poster
"No, there''s no way HL2''s code even remotely resembles HL1''s. Half-Life was based on a combination of Quake 1 C code, Quake 2 C code, and Half-Life C++. It was therefore very messy and not too well organized... HL2 would be totally redesigned, so mods for it won''t work with HL1 and vice versa. Of course, hopefully it can load Half-Life''s model format, but who knows... certainly the HL2 native model format will be vastly different."

The HL2 engine itself is no complete rewrite, it''s still chock full of legacy Quake 1 code fyi.


And how, pray, would you know that? Your IP is logged, you know.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

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quote:Original post by superpig
quote:Original post by Anonymous Poster
"No, there''s no way HL2''s code even remotely resembles HL1''s. Half-Life was based on a combination of Quake 1 C code, Quake 2 C code, and Half-Life C++. It was therefore very messy and not too well organized... HL2 would be totally redesigned, so mods for it won''t work with HL1 and vice versa. Of course, hopefully it can load Half-Life''s model format, but who knows... certainly the HL2 native model format will be vastly different."

The HL2 engine itself is no complete rewrite, it''s still chock full of legacy Quake 1 code fyi.


And how, pray, would you know that? Your IP is logged, you know.


Because ongoing discussion of the HL2 development process has been scattered all over the net and in newsgroups for years.



Don''t you pirates have somewhere better to hang out? Go copy a movie or something.

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