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How to use D3DXLine

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It doesn't work.

The code:

D3DXMATRIX matWorld;
D3DXMatrixIdentity(&matWorld);

D3DXVECTOR3 Lines[2] = { m_Start, m_End };

m_pD3DXLine->DrawTransform(Lines, 2, &matWorld, m_Color);

It seems to draw the line in screen space.

[edited by - johan_swe on November 12, 2003 1:19:44 PM]

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