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AboUt how to calculate LIGHT ?

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hi to all, can somebody show me how to calculate nice Light ?? like real spot or sun ??? float LightPos[] = { 0.0f, 0.0f,-0.0f, 1.0f}; float LightDif[] = { 0.01f, 0.01f, 0.01f, 1.0f}; float LightAmb[] = { -(0.01f/0.03f), -(0.01f/0.03f); float LightSpc[] = { 1.02f, 1.02f, 1.02f, 1.0f};

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the last element in LightPos should be 0 if you want directional (like the sun) light

for making spot lights set the falloff and the angle of the spotlight. Remember to tesselate the surface that is lighted because GL uses vertex lights so the light may not look nice for a big quad.

ambient is the base amount of light for a vertex (the color if there is no light at all)

there are some tutorials about this. Google is your friend

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