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GL_MAX_ACTIVE_TEXTURES_ARB returning 4 on a GFFX5900

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Hello members, does anyone have an idea why my GeforceFX 5900 should only have 4 texture units? I''m sure this is wrong, it should have 8/16. My driver is fine, I can even use them together with Cg and all that stuff..... Lyve

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All GeForceFX GPU''s support up to 16 textures, but only when using fragment programs. When using the standard fixed function fragment pipeline, only 4 textures are supported.

See this page:

http://www.cgshaders.org/forums/viewtopic.php?t=1041&highlight=

for more details.

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