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Does anyone know the mechanics behind the IDirect3DDevice:resent() method? I''ve heard that it may not force the back buffer to appear on the screen immediately. Some have offered that it may buffer up to three frames before actually presenting to the screen. If this is the case, how do I get an immediate presentation? Also, is there any way to write directly to the primary surface using DirectX? Must I use GDI? Gort...Klaatu, Barada Nikto!

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