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Hey all, So what would you do if you were in my shoes? For class I have had the option to build my own data structure library or use the one in the book. The last project I didn''t finish because of bugs in both the project-specific code and the library code. Point is that now I''ve got an almost functioning library, but I''m unsure whether or not it would be wise just to dump my own library in favor of typing the one already provided from the book. I imagine it will take about as much time to either type in the code from the book and work out the typos or finish debugging my own library. Any suggestions??? joeG And this is relevant to game developing because...Well, because I might use my library in the future for my game developing projects. Yeah that''s it

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As Julio says, you can include your own custom functions if you use your own library. Plus, since you''ve already started making your own, why let that go to waste? Also, I don''t know this for sure, but many times libraries from books are not very optimized, so you''d probably get better performence from your own lib anyway.

If you code it, they will come...

Commander M
http://commanderm.8m.com
cmndrm@commanderm.8m.com

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Well, I had to turn the last project in incomplete, really bummed me out, because I spent most of the 100 hours (literally) working on getting the bugs out or working around them (and those were just bugs in the library code not the project specific code!). As far as being optimized though,..., it''ll take a lot of man hours just to get it running better than the book counterpart, mainly because I''ve added so many features. Lastly working code is available to me from the book (just typing it in correctly is another problem ). I need to turn projects in on time desperately. So with a little added insight into my decision, what would you all say now?

joeG

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