Time-based Collision Problems

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10 comments, last by Endemoniada 20 years, 4 months ago
How does limiting your frame rate fix any of your collision problems?
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Create a function of "distance b/w two balls and parameter time" use MaximaMinima to calculate the time when two balls will have a minumum distance.

It is more easy to implement if the balls are not accelerating ie pool balls.

I am talking about Calculus

[edited by - DirectxXx on November 18, 2003 10:01:23 AM]
3D Side-Scroller game demo Project-X2 "playable"Lashkar: A 3D Game & Simulation Project demo @ lashkar.berlios.de

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