Making SwapBuffers non-blocking

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2 comments, last by BillyBillyBilly 20 years, 5 months ago
Is there a way so that when OpenGL vsyncs that it doesn''t make the call to SwapBuffers blocking (ie: wait 1/60th of a second for the monitor)?
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If I understand you correctly, you need to use one of the swap control extensions. Since i do all my programming in Windows the only one I''m familar with is "WGL_EXT_swap_control". Look in the OpenGL extension registry for more info.
<span class="smallfont">That is not dead which can eternal lieAnd with strange aeons even death may die.   -- "The Nameless City" - H. P. Lovecraft</span>
It depends also on driver and settings...however vsync is not so bad because you avoid flickering during swap buffer.
If you want try to remove vsync you need to use extensions...
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