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Boops

Time for triangles

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Hello, I'', still busy learning to make a software 3D engine, and now I have perfectly working lines with ZBuffering so I want to move on to triangles. However, I don''t know how to start, and I don''t find any docs on this (everything is about hardware rendering) So how to draw triangles (or polygons) in a software engine? Thanks.

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Try "Tricks of the 3D Game Programming Gurus", by Andre Lamothe. I''m pretty sure it covers rasterization and most other aspects of software rendering.

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