I don''t think theres a downloadable book(there are tutorials). My advice would be to just fork over $50 bucks and get andre''s "The black art of 3D game programming" Its outdated but the math covered in it is still relevant. Or try the present book of the week.
ECKILLER
ECKILLER
I don't know about online pages but a search using the keywords "linear algebra" and polygons will probably give you some age worth reaching. Also there are post on this website that cover 3D math.
If you have th emeans I highly recommend that you pick up the book "The Black Art of 3D game programming" by Andre LaMothe. It's really old but it covers all of the 3d math that you need in detail. You could also learn the same thing from a linear algrebra text but it would be more general.
Later
Edited by - robmcq on July 12, 2000 2:22:43 PM
If you have th emeans I highly recommend that you pick up the book "The Black Art of 3D game programming" by Andre LaMothe. It's really old but it covers all of the 3d math that you need in detail. You could also learn the same thing from a linear algrebra text but it would be more general.
Later
Edited by - robmcq on July 12, 2000 2:22:43 PM
Does anyone know when Andre''s Windows 3D book is going to come out? Volume II that is...
btw, can anyone tell me how to edit my signiture/profile, and how to register once and for all, and not having to type in my login name and password every time i post a message..thanks
btw, can anyone tell me how to edit my signiture/profile, and how to register once and for all, and not having to type in my login name and password every time i post a message..thanks
all math used in games is mostly math that you willcome across in your highschool/college years. most of it (untill 3d math) is pretty basic stuff. keyword: ''most''
JoeMont001@aol.com www.polarisoft.n3.net
JoeMont001@aol.com www.polarisoft.n3.net
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