Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Implementing simple turn-based game

This topic is 5456 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have a very simple turn based game coded in VC++/DirectX7 and wanted to add multiplayer to it. The problem is I don''t know squat about networking programming, so I thought I could ask you guys =D What I want to do is have one player be the server and the others connect to it. Could you point some tutorials or samples I could learn from? Which are the best methods to do it? Thanks in advance --------------------------------------------------------- There are 10 kinds of people: those who know binary and those who don''t

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
Shouldn''t be too hard to do..
There''s some nice tutorials on establishing a connection and sending data on this page. As for the synchronization method I''d recommend input reflection.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!