To squetical or not squeletical?
I have worked in a player ("decal"??) enginer. The player is a subdivision of 15 part of body. For moving i can rotate all 15 part freely (of course if you rotate the body you also rotate the arms, head ...)
My question is the next :There are many method for make this. I like the unreal-tournament method, but i don''t known how they make the breath effect (morph?). And quake3 use nurbs for moving??. Anyway, quake3 in moving s##uck, because is a irreal moving.
Somebody work in a enginer of player?
-eng3d.softhome.net-
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