Chess Programming Help
I am writing a simple chess program as part of my dissertation at university, I am quite a beginner when it comes to AI. I would like as much help and examples of the alpha-beta search as i can possible get.
Any help would be very much appreciated.
Regards
If you check out the Articles & Resources link on Gamedev (top of your screen) you''ll find a Chess programming tutorial.
AlphaBeta is quite popular, and searching Google should give you more examples and explanations than you''ll ever need.
If you have any problems, or just questions in general, there are a number of AI forum regulars who can give you advice.
Good luck,
Will
AlphaBeta is quite popular, and searching Google should give you more examples and explanations than you''ll ever need.
If you have any problems, or just questions in general, there are a number of AI forum regulars who can give you advice.
Good luck,
Will
Could you give us a little more insight as to what you''d like help with? Do you want references to general computer chess programming tutorials that give an overview and cover a little bit of everything? Or do you want an explaination of how alpha beta works? Or something else? Just saying "help me" is kind of vague
Sorry, i would need a (very basic) guide to implementing the alpha-beta search in chess programs.
Read this webpage a few times: http://www.brucemo.com/compchess/programming/alphabeta.htm
Then ask any questions you still have.
Then ask any questions you still have.
If your like me youll want to do an quick dirty alphabeta attempt on othello first as a warm up.(just something to think about)
Thanks for all your help everyone. I have decided to represent the board as a 2D array for ease of use and need to know what type of data representations there are for the pieces and moves. My thoughts where to do some sort of structure and have objects of that structure for each piece. Any feedback would be very useful
Thanks again for your help.
Thanks again for your help.
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