Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Texturing Triangle Strips

This topic is 5306 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve recently converted over to triangle strips, and the gain in performance has obviously been worth it. But here''s the question: how the hell do I texture triangle strips? Here''s an example algorithm I have which goes through all the vertices in my terrain. This actually produces one strip for every "line" in my terrain ... Note that I keep my vertices in one array, but cycle through it as if it were two-dimensional.
      for (int i = 0; i < m_height - 1; i++) {
            for (int j = 0; j < m_width - 1; j++) {
               DrawVertex[((i+1)*m_width)+j]; // vertex above
So how do I texture that? Obviously I could put a huge texture overtop with ease - but that''s not what I want. I mean, certain points will need to denote texture coords twice at that point (the end of a texture, beginning of another, etc.). Solutions? I''ve heard something about glTexGen ... but I''m not sure if that''s leading in the right direction. - Ben

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!