change
struct CUSTOMVERTEX { float x, y, z; float tu, tv; // The texture coordinates. D3DVECTOR normal;};// Custom FVF, which describes the custom vertex structure.#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_NORMAL)
to this
struct CUSTOMVERTEX { float x, y, z; D3DVECTOR normal; float tu, tv; // The texture coordinates.};// Custom FVF, which describes the custom vertex structure.#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_NORMAL)
WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!
WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!