Advertisement Jump to content


This topic is now archived and is closed to further replies.


Computer Graphics Books (not necessarily real-time)

This topic is 5547 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I want to get a book or 2 on computer graphics, but I''m looking for books which cover all of computer graphics, ie. not just real time. What I''m looking for is to be able to learn what I would need to know to write something such as a raytracer. I''ve got a copy of Real Time Rendering 2nd ed. and I just wanted to know what other people might suggest. Level of math in the book doesn''t really matter(although an idea of the level would be appreciated if known). Thanks Etran

Share this post

Link to post
Share on other sites
a book which covers most topics on computer graphics in general, even in realtime is "Computer graphics practices and principles in C" (or something like this, dont know the exact title right now), it's written by Fooley and others. This book inlcudes tons of sources.

A good book for math is "Mathematics for 3D & game programming", written by Eric Lengyel (edit:was a typo). A very good book, as i have heard on several boards. I ordered it 6 days ago, too. (There is also a vote about this book in the book-section of gdnet)

this post is manually created and therefore legally valid without a signature

[edited by - DJSnow on November 17, 2003 6:26:20 AM]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!