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OpenGL Printing OpenGL Context Windows

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hello, i am writing a program currently that creates an image from an opengl context and prints it out on the printer, on windows. however, i am having one major problem, when the buffers are being cleared the glClearColor does not show up on the printed output. works as it should in the window display, but whenever the image is printed out it is always black. anybody ever heard of this problem? i know a very inelegant and expensive operation would be to draw a rectangle with the proper fill color as the background before i draw the scene but i do not want to do this. i am just wondering if anyone here has ever heard of this problem. i do not know why this is happening. thanks james

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