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LOD Algorithems - Gopeldygook

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Hi I''ve just started looking at LOD algorithems. My engine''s hopefully gonna deal with large terrain using an octree for culling. I took a look at www.vterrain.org but it all sees a bit gobeldygook. Could anyone point me to some simple newbie tutorials please? Or perhaps give a brief explanation of a method that their using. Thanks de_matt

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