• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


This topic is now archived and is closed to further replies.


Hasbro suing ALL games?

9 posts in this topic

Hi! Down there at the Xtreme Bulleting Board Andre is making much noise that Hasbro would sue ALL budget games. Really ALL. Uhm. This is a rumor isn''t it?

Share this post

Link to post
Share on other sites
Give the link to the messageboard, I can''t find it.
I don''t believe that it''s possible. A budget game can be also
a 3d shooting up game like Doom. Low Budget defines the low price the consumer have to pay. A 2d shooting up game or a side scroller space game can all have there own unique concepts.

Share this post

Link to post
Share on other sites
I dont know how to make a link. I am dumb.
*slabs his face*
Here we go:

Well, Hasbro doesn''t need to have chances to win if they sue a budget developer. They just need to throw more money on the matter than the developer and that''s it.

Share this post

Link to post
Share on other sites
hehe...for future reference...to make a link:

< a href = "http://www.xgames3d.com/ubbcgi/Ultimate.cgi?action=intro" > Link < / a >

without spaces

Like this:

"The road of excess leads to the palace of wisdom." --William Blake

Edited by - Nazrix on July 13, 2000 8:32:59 AM

Share this post

Link to post
Share on other sites
I''m sure Andre Lamothe is a better speller than that post...
It just doesnt sound like Andre at all.

Give me one more medicated peaceful moment.
~ (V)^|) |<é!t|-| ~
ERROR: Your beta-version of Life1.0 has expired. Please upgrade to the full version. All important social functions will be disabled from now on.

Share this post

Link to post
Share on other sites
What he meant by Hasbro suing everyone is that Hasbro will sue anyone that tries to make any game that is remotely similar to their games.

Basically, you just finished your "Pellet-Dude" game where you are a triangle that goes around this playfield looking for energy pellets. The energy pellets are needed to keep you alive. However, there are these monsters that look like aligators that chase you around because they must survive on triangle-shaped organisms. Therefore, you must avoid these gators.

You are very happy that you finished the game. Now, you want to sell it. You go to eGames to sell it but they don''t exist (Hasbro shut them down)...so, you go to Xtreme games...same thing, gone forever.
You look for months trying to find a small publisher. But, they are all gone. So, you decide to publish it yourself. You set up a website, start taking money and Hasbro sees it. They slap a million dollar lawsuit on you for copyright infringement.

You say, "What the hell?" and Hasbro says that it is copying their game "PacMan"

Also, Nintendo jumps on the monopoly bandwagon and sues you for copyright infringement too. Why? Because the aligators you used look a lot like the "Snapper Jaws" character of Donkey Kong and your triangle looks like the triangle in Zelda.

What can you do? Could you defend yourself in two lawsuits of a million a piece?

They will cripple us small timers. Then, what''s next?
What if Hasbro somehow gets the rights to Wolfenstein...then, a couple of years later, decide to sue ID, 3D Realms, etc for copyright infringement...afterall, they own the copyright to Wolfenstein and Quake and DukeNukem3d are copying their Wolfenstein. id is big, but Hasbro is enormous.

This is a sad day in computer gaming. A very sad day.
What can we do to stop this? Hell, I wished I could send Andre $20 but since I am like most small developers, I simply cant afford it.


PS, maybe they will sue me for my nick...

Rock the cradle of love!
You stupid WANKER!


Share this post

Link to post
Share on other sites
I am fed up with hasbro too. My next game has asteroids in it, but it is so unlike asteroids that i dont think even hasbro would sue me.
It is important that indie developers stick together. I think the best thing we can do is raise the profile of indie games on the whole. Quite a few peoples ears were pricked up by the fact that Debris was being sued, because its a well-known and popular shareware game (and very cool). The more popular the shareware games are, the more negative publicity that Hasbro court when they start squashing them. Imagine the outcry if they somehow tried to squash Doom or Wolfenstein?
So stick together guys ;-)


Share this post

Link to post
Share on other sites
O.J. Simpson was guilty to murder in fact but in the end of the first trial he was a free man, because he has a lot of money for defense. But in the second trial he lost. In that point he got only some financial damage. Fact is that people who commit a double murder and the evidence is same like in the O.J. Simpson case will be behind bars forever. So I agree that money is power in the USA. In europe it isn''t.

But I doubt if Hasbro will win. Why because they did some wrong things, like sending illegaly letters to retail customers of egames. There own lawyer didn''t knew about that action.
And it''s illegal. So I have doubt. But we will see what happen.


Share this post

Link to post
Share on other sites
I''m pissed off at Hasbro too. I prey they don''t buy id software, 3D Realms, or Sierra (but they can''t afford any of those cause they started WAY before them). If they did, first person shooters would be illegal to make, and then where would we be? They''d just say:

"It is illegal to make 1st person shooters because our company created the first ones." Chya! RIGHT! And monkeys have flown out of your butt?! You guys think that you can OWN A GENRE?! Did Disney sue Warner Brothers when they started making feature length cartoons? Of course not. They were flattered cause they felt that they were an inspiration. Inspiration is what it''s all about. Somebody sees Pac Man and likes it a lot that they decide to make their own, that''s their own business. If they like the alligators from Donkey Kong and decide to replace the ghosts with alligators, that''s their own business too. Here''s another example:

You own a baking company. You''re first cookie to be released is VANILLA STREAKS. They are vanilla wafers with a streak of chocolate down the middle (hey, that sounds good). Does Keebler sue you? Most likely not, because there are a dozen other companies that make Vanilla Wafers, but you''ve changed them a little by adding that streak of chocolate. And remember, you can''t copyright food. The most you can do is Trademark the name.

Just like you can''t copyright food, you can''t copyright a genre. You cannot copyright 1st Person Shooters for your own company cause there are too many of them:

id softare:
Castle Wolfenstein
Quake II
Quake III Arena
Hexen 2
Ultimate DOOM
Final DOOM

Star Treck Armada (I think)
Heretic 2

3D Realms:
Duke Nukem 3D
Duke Nukem 3D Plutonium Pack
Duke Nukem: Time To Kill
Duke Nukem: Planet Of The Babes
Max Payne

Epic Games:
Unreal Tournament

Team Fortress

Remedy Software:
KISS Psyco Circus: The Nightmare Child


I''ll make this last part breif. Metallica is suing Napster because Napster used their songs illegally. They even got their songs played on the radio a month before they were supposed to be played. Music cannot be re-distributed in any way. That is illegal. However, when something is recreated and changed, like a game, it is not. Get the hint? If you need know more of what I''m talking about, check out Metallica''s founder''s speach at www.metallica.com and go to LARS ADDRESSES US SENATE.

Well, that''s all!

Top quality games don''t kick ass as well as these.


Prepare to be blown away!

Magic Card

Share this post

Link to post
Share on other sites