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How well do D3DTextureManage do?

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Does D3D provide the correct kind of management that we game programmers need? Or is it better to do it yourself? I would like to let the driver do its thing, but I need to be SURE that the right textures are in video and the right ones in system... Thanks in advance Trajar

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I know my last post was pretty in-depth, but for more info, check out the Meltdown 99 Presentation "Direct3D 7.0 Internals" under Graphics Track at:

http://www.microsoft.com/hwdev/meltdown/99presents.htm

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