How well do D3DTextureManage do?
Does D3D provide the correct kind of management that we game programmers need? Or is it better to do it yourself?
I would like to let the driver do its thing, but I need to be SURE that the right textures are in video and the right ones in system...
Thanks in advance
Trajar
I know my last post was pretty in-depth, but for more info, check out the Meltdown 99 Presentation "Direct3D 7.0 Internals" under Graphics Track at:
http://www.microsoft.com/hwdev/meltdown/99presents.htm
http://www.microsoft.com/hwdev/meltdown/99presents.htm
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement