Archived

This topic is now archived and is closed to further replies.

PR and BSP's

This topic is 6362 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well it looks like is one of those seasons in which everything seems to work in PR land, this place is getting pretty empty. ok.. everyone I have an interesting question here, everybody knows PR does some great outdoors scenes since the terrain engine is really cool, but what about indoors? have you implemented succesfully the BSP or portal engines, or used your own with it? what is better BSP or Portals? Any comments here? ok.. thanks in advance!

Share this post


Link to post
Share on other sites
Hi Az,
Havn''t done much in the way of Interior Stuff, but my initial research, looks like portals are the way to go. (Allows for more Complicated Scenery, Moving Objects etc, which BSP is not really suited for.
I think BSP was originally developed for Software Rendering, to Minimize Overdraw, which is not really a problem with a ZBuffer.

Cheers
Darrin

Share this post


Link to post
Share on other sites