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PR and BSP's

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Well it looks like is one of those seasons in which everything seems to work in PR land, this place is getting pretty empty. ok.. everyone I have an interesting question here, everybody knows PR does some great outdoors scenes since the terrain engine is really cool, but what about indoors? have you implemented succesfully the BSP or portal engines, or used your own with it? what is better BSP or Portals? Any comments here? ok.. thanks in advance!

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Hi Az,
Havn''t done much in the way of Interior Stuff, but my initial research, looks like portals are the way to go. (Allows for more Complicated Scenery, Moving Objects etc, which BSP is not really suited for.
I think BSP was originally developed for Software Rendering, to Minimize Overdraw, which is not really a problem with a ZBuffer.


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