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Plotting pixels with C# & Managed Directx

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Ok, I''m familiar with how to do this with C++ & ddraw7 so I ran the DX app wizard for C# & then started hacking the project. How the hell do you draw individual pixels? I don''t have the exact code in front of me, but what I tried went something like: System.Array buffer = backSurface.Lock(...); buffer.SetValue(..., x, y); backSurface.Unlock(buffer); frontSurface.Flip(backSurface, ...); And nada. -- Wait, wait, wait....who''s Nambla Fett?

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