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Rocket05

A D3DXSimpleShape problem

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How come when i create a D3DXSimpleShape and use D3DXCreateCube(width,height,depth,1,&Box); it messes up my texture coords somehow ( it draws the texuture upside down on the cube) and this is before i do any rotation or anything Any help is greatly appreciated. NOTHING->is impossible if you know it to be true

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