Happy Hollidays all,
Does anyone have a clean and simple implementation of how to use WIN32 Windows *lets user the common dialog boxes* while under Exclusive Fullscreen DirectDraw ?
code, and/or explaniation would be great,
I read a tutorial on it a while ago, but i was sorta half/hearted in implementing it and it didnt seem to work, but now it''s become an issue=)
thanks =)
Raymond Jacobs,
www.EDIGames.com
www.EtherealDarkness.com
Win32 windows and exclusive directdraw
No one eh?
I would have imagined that this was a common problem =)
Raymond Jacobs,
www.EDIGames.com
www.EtherealDarkness.com
I would have imagined that this was a common problem =)
Raymond Jacobs,
www.EDIGames.com
www.EtherealDarkness.com
You have to make sure there is a clipper set up on the frontbuffer and you have to blit the backbuffer to the frontbuffer instead of flipping. I had the same problem a while back and that is what worked for me. In the dx8 samples there is a fullscreen dialog sample that does this. I found it to work for me although I haven''t done it in a while.
Evillive2
E-Mail
Evillive2
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement