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DirectX troubles

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Ive been using LaMothe''s "Tricks" book to learn how to use DirectX. I posted this in the directx message board as well but Im looking for all the help I could get. When I try to compile my own program or his using his setup I get a few errors I can''t resolve. here are my includes#include #include #include #include #include #include #include // I also included ddraw.lib to my project manually according to the book the errors occur in this section of code LPDIRECTDRAW lpdd = NULL; // dd object LPDIRECTDRAW4 lpdd4 = NULL; // dd4 object // errors in line above LPDIRECTDRAWSURFACE4 lpddsprimary = NULL; // dd primary surfac LPDIRECTDRAWSURFACE4 lpddsback = NULL; // dd back surface LPDIRECTDRAWPALETTE lpddpal = NULL; // a pointer to LPDIRECTDRAWCLIPPER lpddclipper = NULL; // dd clipper PALETTEENTRY palette[256]; // color palette PALETTEENTRY save_palette[256]; // used to save DDSURFACEDESC2 ddsd; // a direct draw DDBLTFX ddbltfx; // used to fill DDSCAPS2 ddscaps; // a direct draw HRESULT ddrval; // result back from DWORD start_clock_count = 0; // used for timing errors: D:\prog\source.cpp(55) : error C2146: syntax error : missing '';'' before identifier ''lpdd4'' D:\prog\source.cpp(55) : error C2501: ''LPDIRECTDRAW4'' : missing storage-class or type specifiers D:\prog\source.cpp(55) : fatal error C1004: unexpected end of file found I have no clue to get rid of the errors, could it have anything to do with my having DirectX 7.0a on my computer and the book using DX 6? I dont know, but any help would be greatly appreciated. Thanks

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Sorry but I really dont know!

See the errors you got (missing storage class thingy) occur when VC cant find the structure definition.
Now I checked out DDRAW.H (which you are including) and low and behold both LPDIRECTDRAW and LPDIRECTDRAW4 are declared as pointers to the relevant structures.

So the only things I can think of are this:
1) Its not including DDRAW.H properly
2) For some reason it is including another DDRAW.H from somewhere else

So do this:

Change your #include to be :
#include "ddraw.h"

and then go to your Tools menu, select Options, and then go to the Directories tab. Highlight all your directx include directories and move them ABOVE the Visual C include directories.
Because its possible Visual C''s includes have a DDraw.h somewhere in them and its using VC''s DDraw.h and not the one from DirectX.

Then try recompile. Hope this helps.



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