Vertex program perlin noise
Hi. I'm trying to do some kind of perlin noise (1 or 2 octaves max) in ARB_VP (not Cg!). I've searched the net for some ideas but I found only 2 partly useful examples. One on nVidia's dev pages that uses table look-up and uses way to many instructions and another on opengl.org forums that uses hashing function. I've translated it to ARB_VP and it seams it only works for small input values. So if anyone has (working) example of VP(ARB_VP, NV_VP, (DX)VS) perlin noise I would realy like to see it.
ps: Should I post this in OpenGL forum?
You should never let your fears become the boundaries of your dreams.
[edited by - _DarkWIng_ on November 27, 2003 6:41:12 AM]
I''m not really sure about that, but if i remember correct there is a demo around which uses vertex programs for generating noise for terrain rendering. I don''t remember if it actually do that (generate noise in the vp) but i think so.
I think this is the link: (I don''t know how to actually apply a link to this, so this is the address )
http://esprit.campus.luth.se/~humus/3D/
and this is the demo
http://esprit.campus.luth.se/~humus/3D/InfiniteTerrain.zip
Hope you find what you are searching.
HellRaiZer
I think this is the link: (I don''t know how to actually apply a link to this, so this is the address )
http://esprit.campus.luth.se/~humus/3D/
and this is the demo
http://esprit.campus.luth.se/~humus/3D/InfiniteTerrain.zip
Hope you find what you are searching.
HellRaiZer
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