mass data storage

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10 comments, last by Daz_mk 20 years, 4 months ago
rite, so by doin this method would i be able to access them thoroughtout the game also when i need to and would it b quick to create all of the players upon startup? - thanks again
nufc forever ppl....
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if there are always 400 players no matter what, an array of struct/class would be the most efficient/memory effective way to go. Just define:

cPlayer playerarray[400];

assuming cPlayer is your player class/struct

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