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mass data storage
For Beginners
Started by
Daz_mk
November 27, 2003 06:26 AM
10
comments, last by
Daz_mk
20 years, 4 months ago
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Daz_mk
122
Author
November 29, 2003 11:37 AM
rite, so by doin this method would i be able to access them thoroughtout the game also when i need to and would it b quick to create all of the players upon startup? - thanks again
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nufc forever ppl....
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nagromo
676
November 29, 2003 09:28 PM
if there are always 400 players no matter what, an array of struct/class would be the most efficient/memory effective way to go. Just define:
cPlayer playerarray[400];
assuming cPlayer is your player class/struct
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