Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Eric Lengyel

Second Edition of Mathematics for 3D Game Programming now available

This topic is 5439 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The second edition of the book Mathematics for 3D Game Programming and Computer Graphics is now available. This edition updates everything in the first edition and adds four new chapters covering topics such as shadows, numerical methods, and curves and surfaces. The complete table of contents can be found at the following link: http://www.terathon.com/books/mathgames2.html [edited by - Eric Lengyel on November 27, 2003 4:32:22 PM]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!