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Second Edition of Mathematics for 3D Game Programming now available

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The second edition of the book Mathematics for 3D Game Programming and Computer Graphics is now available. This edition updates everything in the first edition and adds four new chapters covering topics such as shadows, numerical methods, and curves and surfaces. The complete table of contents can be found at the following link: http://www.terathon.com/books/mathgames2.html [edited by - Eric Lengyel on November 27, 2003 4:32:22 PM]

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