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Math Nerds Unite!

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Anyone got some code that would help ma more brain understand how to animate my camera down a spline (B-Spline or Bezier)... all I can find on line is a page of crazy math stuff I tried applying it to my code but it''s now just plain hurting my brain DA ''Gee, we do need nerds after all''

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Hmmm...
Well, first I''d start on WitchLord''s site. He has the hermite interpolation formula on there. You can use it to do bezier curves by inverting the second control handle on the curve and scaling both control handles by pi. That''s the best way I can explain it

lntakitopi@aol.com - http://www.geocities.com/guanajam

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Thanks man!! that was perfect - and it was right under my nose the whole time

I understand inverting the second handle bit - but why do I scale by pi?

Cheers (I''ll have to email u my 1st born or something
-DA

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