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TheJakub

Managed Drag...

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I''m working on a little project in DirectX Managed using C#. I have a main MDI Form with windowed 3D views. The application seems to work fine for some time. But, if I let the app run for about 2 minutes or longer, the entire program starts to drag. This gets worse as times goes by. I create the D3D device how it should be and I manage my vertex buffers and swapchains well. If anyone has run into similar problems or knows of a way I can fix this, I would be very grateful.

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Woah... a memory leak in Managed DirectX(!)?

Sorry, I only use unmanaged DirectX, but I guess this will be a bump for this thread.

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You are doing something wrong Perhaps creating objects faster than they are collected. Don''t create new ones inside loops.

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