Archived

This topic is now archived and is closed to further replies.

Hidden Surface Removal?

This topic is 6365 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Did you do a search on:
  • Backface Culling
  • BSP Trees
  • Octrees
  • ...etc...


  • Check FlipCode, or the Demo stuff on GameDev here...
    Maybe use Altavista...

    There are lot''s of methods...what do you need exactly?

    Share this post


    Link to post
    Share on other sites
    Backface culling is probably the thing you want. It always in any situation will work.

    I have a little tutorial on Backface Culling on my homepage, but there are probably better ones...

    Have you checked out Flipcode or the demo coders stuff on Gamedev?

    Share this post


    Link to post
    Share on other sites
    here''s a quote from baskuenens backface-culling tutorial:

    "To calculate the vector from camera to vertex, you can first transform all vertices from object space to world space. Don''t do this! Use the inverse matrix transformation to calculate the camera position in object space! Now you only need 1 inverse matrix transformation, instead of the costly transformation of all vertices!"

    How do you do this??

    // thanks in advance, Ankan


    Share this post


    Link to post
    Share on other sites