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C#/SDL.Net/Tao.OpenGL

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hi there, i thought of using mono with sdl.net and tao opengl for a game. so far it runs on windows, but on linux i just get garbage pixels in my opengl window. it is not an error in my code because i downloaded an example and it shows the same garbage. would be great if someone could test this example on his machine to check if it runs or give me a hint what could be wrong with my linux as im not a linux freak. (gentoo, glu,glut installed, other opengl games like q3 run fine) here is the url of the example: http://net.supereva.it/noinetcorp/develop.html?p cody

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