F(x) = ((w - z)f(x, y, z) + z * f(x, y, z - w)) / w
If I place this in the triple for loop in the above post, would it be:
float x = nX / 8.0f, y = nY / 8.0f, z = nZ / 8.0f, w = nSizeZ / 8.0f;noise = ((w - z)Noise3D(x, y, z) + z * Noise3D(x, y, z - w)) / w;
Thanks!