Map graphics

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3 comments, last by miket 20 years, 4 months ago
Hello: Got a quick question I want to make a 2d strategy game with a map and the sq. playing pieces with the military icons on them. My question is what would be the best way to do the graphics? I was going to do direct X but it seems the only real way to do it in X is full screen I was kinda hopeing to find an easy way to do it in a window. In X I am thinking I must have one surface for the map another surface for the pieces and another one for the map layover is this correct also? Thanks
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DirectX can do 2d graphics in a window just as easily as in fullscreen.
I know it can do the 2d but I was told that if you need a scroll or the user changes the window size it becomes a pain to keep everthing together?
I am using vs net in your opinion is it easier to work with directX in C++ or VB
quote:Original post by miket
I know it can do the 2d but I was told that if you need a scroll or the user changes the window size it becomes a pain to keep everthing together?


Argh...I just wrote a response, but my window got changed on me and I lost my message. So i'll summarize what I said

-most api's are going to give you trouble with working in windowed mode
-use someone else's pre-made engine
-directx doesn't have a big problem with changing the wiondow size, by default it stretches your back buffer to the size of the window.
-i beleive there is a way you can fix the window size so that it doesn't change.

hope it helps.




[edited by - SiliconMunky on November 29, 2003 6:40:22 PM]

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