Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

kernel n bytes

adding graphics

This topic is 5379 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
that is dependent on the api you are using. the general steps are to load the file, find the rectangle to draw to, (or set it as a texture) then blit (if it''s a texture attach it then drawprimitive). can you be more specific?

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!