Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

OoMMMoO

some #%@&*+! game programming questions

This topic is 6726 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey whats up everyone I havent been here for a while. I have a couple of programming questions. 1. How are scenes in rpg''s programmed? Are they in functions? like deathscene(), or intro()???? 2. Why the @#&% is directX programming so wierd its like learning a different programming language in its self. 3. In directX how do I make layers? like my BG layer and then my sprite layer and then my forground layers. TAlk to all you guys later so play/program games and be happy!!!

Share this post


Link to post
Share on other sites
Advertisement
Well,

1. I would imagine functions would be a good way to do it.. Through a series of event handlers appropriate functions are called.

2. DirectX.. what''s that?..

3. It''s the devil''s tool..


bosco()



--
leader of the free world .. or something ..

Share this post


Link to post
Share on other sites
I guess the reason directx is so wierd to you is because you are new to COM. The interface is a little wierd at first, but you will get used to it. Unless of course you would rather like to use windows gdi. This is all just for 2d though. I guess you want to use surfaces for your ''layers''. Read about surfaces in the sdk.

*** Triality ***

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!