Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 5436 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

got any more info on what you exactly want to know??

from your question, I assume that you want to know how to change the animation of PC''s / NPC''s based on whats going on in the game, is this correct??

If so:


You would have several different animations based on different reactions your PC/NPC could have to different things that happen in the game. For example, if an enemy character was patrolling a route, and you shot at him, he would go from a patrol state to a hunting state, where he would "hunt" down the player.
The thing would be to smoothly change between the "standard" wlkaing around animation to a "stealthy-hunting" animation.

Hope this helps...

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!