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chare

animation

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got any more info on what you exactly want to know??

from your question, I assume that you want to know how to change the animation of PC''s / NPC''s based on whats going on in the game, is this correct??

If so:

(example)

You would have several different animations based on different reactions your PC/NPC could have to different things that happen in the game. For example, if an enemy character was patrolling a route, and you shot at him, he would go from a patrol state to a hunting state, where he would "hunt" down the player.
The thing would be to smoothly change between the "standard" wlkaing around animation to a "stealthy-hunting" animation.

Hope this helps...

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