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thoue

in vertex shader i can...

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change the real position of a vertex by the out param ? thoue [edited by - thoue on November 29, 2003 5:02:34 PM]

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The original vertex data (vertex buffer contents) doesn't change, if that's what you mean. The output registers are supposed to contain the data that gets sent to the next processing step after the shader is completed.

-Nik

EDIT:
Next steps after vertex shader are often clipping->viewport scaling->rasterizer.

[edited by - Nik02 on November 29, 2003 5:20:41 PM]

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