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in vertex shader i can...

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The original vertex data (vertex buffer contents) doesn't change, if that's what you mean. The output registers are supposed to contain the data that gets sent to the next processing step after the shader is completed.


Next steps after vertex shader are often clipping->viewport scaling->rasterizer.

[edited by - Nik02 on November 29, 2003 5:20:41 PM]

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