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I got a problem with the video memory. I work with managed code and re-use a Texture class texture[e] = new Texture(...); Everytime that i reuse texture[e] the video memory low a little. This tell me that the old reference to the texture is still alive. I also test diposing the texture texture[e].Dispose(); texture[e] = new Texture(...); But still decrease the memory. The second issue is with the Caps.VideoMemoryFree. I run DXCapsViewer.exe and everytime that i reuse the texture i see it how the memory decrease. How can i get Microsoft.DirectX.DirectDraw.Caps without use DD? (in order to use DD.Caps.VideoMemory.Free) I don't have anything implementing with DD, i use DX but for what i see, Texture Class have are some internal conection with DD. Any comment are welcome. [edited by - pedorro77 on November 29, 2003 7:32:29 PM]

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