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DirectX Optimization Function

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I wonder if I do this: Load_Data_From_File(meshA, fileName); Optimized(meshA, D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE); myIndexData = meshA.IndexData; myVertexData = meshA.vertexData; myAttributeData = meshA.attributeData; meshB.IndexData = myIndexData; meshB.VertexData = myVertexData; meshB.attributeData = myAttributeData; Then, is meshA == meshB? Thanks! Nachi

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