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Well, things are a bit more complicated than that. Once you make the models you have to implement them in a game, which would mean learning C/C++ (which are programming languages) and probably DirectX or OpenGL (which are Application Programming Interfaces, and are used with C/C++). Or, of course, C# and DirectX Managed, if you want to take that route.

For models, you can go with the free Blender, at blender.org.

Anything I left out?

[edited by - PlayGGY on November 29, 2003 10:57:06 PM]

[edited by - PlayGGY on November 29, 2003 10:58:21 PM]

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