Archived

This topic is now archived and is closed to further replies.

Simulating Rippled Reflection

This topic is 5127 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've coded a small app that basically does this: Draws a rotating cube, a surface with static water-like texture, and a reflection of the cube (done with stencil buffer). The cube reflects all right, but I want: a) Have a procedurically generated water texture b) Have the cube reflection rippled So what I need is a suggestion on a doc that covers procedural texture. As for the rippled reflection I don't know where to start because as I understand all modern games only simulate real-time reflection replacing it with env-mapping and stuff like that. Suggestions? [edited by - mcbugzz on November 30, 2003 12:31:40 PM]

Share this post


Link to post
Share on other sites