Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Direct Draw & DirectX

This topic is 5490 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It posibble to mix Direct Draw with DirectX ? I work with 3D & 2D objects. For 2D, i render the objects with sprite.Draw(...) This work fine, but,, i need to make some effect over the texture before render it. (transform the texture to grayscale, add some color effects, crop & paste, etc) The main problem is create a *new* texture from 16 textures source (each one 128x128). First i make this using GDI and creating the new texture with FromBitmap. Each new texture take 1 second (2048 x 128) I change the code to RenderToSurfacein order to make this process faster, but same result. I have a FX Quadro 500. PIV 2.4 512ram With RenderToSurface the texture are in the agp memory (Pool.default), a transfer of 2048*128*16 bits should be faster. (I render with sprite.Draw an image of 1024*768*16 and i have 300 fps) At this point my question is if it possible to mix DD objects with DX (and if this is faster that use GDI or RenderToSurface)

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!