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Timer with minimal code

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This may sound like a complete newbie question, but how can I implement a timer with minimal code? I bascially want to have an update function called several times per second. Back in the days of djgpp w/ allegro, this would have been easy to implement, and with very little code. How can this be done in Windows?

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Here is an example I found in a book.
    
//1. In the header file, specify the ID of the timer.
#define MY_TIMER 1

//2. Create the timer.

int nTimer = SetTimer(hWnd, MY_TIMER, 1000, NULL);


//3. In the window procedure, process the timer messages.
case WM_TILER:
switch(wParam) {
case MY_TIMER:
//Do something here.

break;
}
break;


This is not a very good way of doing it, but it is simple.





#define MY_LIFE BUSY

Edited by - The_C_Guy on July 15, 2000 11:17:11 PM

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Thanks, that seemed to work nicely. I guess I wouldn''t have to ask newbie questions like this if I bought a few good books, but I prefer to waste all of my money on games

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Make a timer class . Things will be very simple once your done with it - which really isn''t a hard task. I''ll send you one if you want it.

"Paranoia is the belief in a hidden order behind the visible." - Anonymous

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Right now, I''m only using this for a relatively small project (just a screensaver), and I really only needed one timer. But if I ever do anything more complex, I''ll make sure that everything is done with reusable classes (that''s what OOA/OOD/OOP is all about, right?)

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quote:
Original post by Staffan

Make a timer class . Things will be very simple once your done with it - which really isn't a hard task. I'll send you one if you want it.

"Paranoia is the belief in a hidden order behind the visible." - Anonymous


Is this class cross-platform?

I'm looking for something that's applicable whether I'm on Be, Linux, or DOS.

my email is wrenhal@juno.com


B e S
It's Da BOMB Baby!!!
<!-- It's Da BOMB Baby!!! -->

Edited by - wrenhal on July 17, 2000 4:28:08 PM

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