Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Shaw Mishrak

Direct3D and the view matrix

This topic is 6721 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know of a good way to define a camera in Direct3D? Witchlord''s world tutorial shows a good way to do forward/backward, side-to-side movement, but what about the rotations and such? I need to be able to have a camera that can be in virtually any position and at any rotation with the world x/y/z coordinates of the camera accessible. Thanks in advance, Shaw Mishrak

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!