Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Shaw Mishrak

Direct3D and the view matrix

This topic is 6640 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know of a good way to define a camera in Direct3D? Witchlord''s world tutorial shows a good way to do forward/backward, side-to-side movement, but what about the rotations and such? I need to be able to have a camera that can be in virtually any position and at any rotation with the world x/y/z coordinates of the camera accessible. Thanks in advance, Shaw Mishrak

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!